Project: Crusade Wiki
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Crash Crash
Crash Artwork
Universe Crashbandicoot icon Crash Bandicoot
Availability Starter
Final Smash The Invincible Aku Aku
Theme N. Sanity Beach
Source: Crash Bandicoot: N. Sane Trilogy
Voice actor Steve Blum
Copy Ability Fighter ability symbol Fighter
This article is about the fighter's appearance in Super Smash Bros. Crusade. For character info, see Crash Bandicoot.
Crash Bashes the Competition!
—Introduction tagline

Crash Bandicoot is a character in Super Smash Bros. Crusade, that made his debut in v0.9.0 as a playable fighter.

Steve Blum's portrayal of Crash from Crash Nitro Kart was repurposed for Crusade.

Attributes[]

Crash Bandicoot is a rather unique character as, while he has more or less average range in his melee attacks, his Crate Toss and Fruit Bazooka allow him to outzone numerous other characters with surprising efficiency. Crash's mobility is remarkable as well; he can use his Spin Attack to maneuver around the stage and put pressure onto his opponents as well as recover with ease with his Jetpack. His smash attacks all have low startup and ending lag and his Spin Attack is an easy to use, yet hard to punish K.O. option. Crate Throw comes with three different randomly chosen Crates, each with their own level of usefulness. The standard Crate can stop enemy projectiles or items in their tracks, breaking the crate in the process. TNT Crates act as land mines and can force the opponent to maneuver around them into unfavorable positions, while Nitro Crates are notorious for destroying shields and K.O.ing extremely early even on heavyweights. The Wumpa Bazooka gives Crash unmatched edge-guarding capability which can give Crash a practically guaranteed K.O. once the opponent is off the stage, as the fruit bounces along the stage and remains active throughout it's entire time in play.

However, Crash does have a few glaring flaws. His light weight and overall floatiness in the air makes him vulnerable and susceptible to combos or even a 0-to-Death under the right circumstances. His projectiles can be reflected back at him which can make for a disadvantage when going up against fighters like Mario, or Fox. Spin Attack can keep opponents away from Crash due to it's superior priority, but he can only use it for up to three seconds and then it goes into a short cooldown. During this time, Crash cannot spin again which relieves him of part of his recover-ability. Finally, Crash's Spin Attack, unlike in his games, is unable to reflect projectiles and only deletes them, leaving him highly susceptible to being camped out.

Despite his flaws, Crash is a very versatile character with few weaknesses and many strong-suits, making him a perfect character for beginners to learn, but difficult for pros to master. Due to his higher learning curve, Crash is not often seen in competitive play and as a result has yet to be given an official spot on the current tier list. Despite this, he is generally regarded as a mid-to-high tier character due to his high level of edge-guarding success from practically anywhere on the stage, as well as some excellent, albeit random, kill potential.

Moveset[]

Name
Damage
Description
Neutral Attack 1
3% Crash does two punches and a Headbutt.
Neutral Attack 2
3%
Neutral Attack 3
4%
Dash Attack
14% Crash does a sliding kick. It can be jumped out of to combo into aerials, but only if the initial hitbox connects.
Forward Tilt Attack
9% Crash performs the ending kick of Norris Roundhouse from Crash of the Titans.
Up Tilt Attack
10% A headbutt.
Down Tilt Attack
10% A crouching staff kick.
Forward Smash Attack
Crash performs the Spin Punch from Skylanders Imaginators that consists of a forward hook and a backhand strike.
Up Smash Attack
Down Smash Attack
Crash does a spinning kick on his head (possibly his Gyro Jackhammer from Crash: Mind Over Mutant) that does 9 hits.
Neutral Air Attack
11% Out of nowhere, Crash's jetboard from Crash 2 appears and Crash performs a stunt.
Forward Air Attack
10% A forward slap.
Back Air Attack
11% A backward kick.
Up Air Attack
11% An upward kick.
Down Air Attack
13% Crash uses his Belly Slam; a Stall-then-Fall that works as Meteor Smash. It can be jumped out of after a few seconds. The hitbox will last until Crash hits the ground.
Grab
Reaches out.
Grab Attack
2% Punches the opponent.
Forward Throw
10% Crash throws the opponent forward.
Backward Throw
10% Crash throws the opponent backward.
Upward Throw
10% Crash spins around and throws the opponent upward.
Downward Throw
Crash slaps the opponent thrice.
Neutral Special
Crash Spin Crash's signature attack. He spins at high velocity and knocks opponents away with large amounts of knockback. It can delete projectiles and may be held out for approximately 3 seconds before having to cooldown.
Side Special
Crate/TNT/Nitro Toss Crash either throws a Crate, a TNT or Nitro Crate:


Crate: If it doesn't hit anything it will lay on the ground for a while. Can stop thrown Items and projectiles.


TNT: If it hits something, it will count down from 3 and then explode. If not, it lies on ground and will begin the countdown after a few seconds or if someone touches it. If attacked in any way, it explodes.


Nitro: Explodes if it hits something. Doesn't lay on ground, it will explode instantly.

Up Special
Jetpack
Down Special
Fruit Bazooka Crash takes out his Bazooka from Crash Bandicoot 3: Warped. You can aim it up and down and fire with a button. The fruit has an active hitbox for as long as it is visible, and it rolls instead of splatting on the floor. Pressing Down Special again will cancel the attack as well as the Taunt or Shield button. The Special doesn't cancel on its own.
Final Smash
The Invincible Aku Aku Crash uses Aku Aku as if he had just collected 3 Masks. He is invincible and will damage and knockback any opponent he touches. It lasts for 10 seconds.
Edge Attack
7% Crash jumps and kicks with both feet.
Get-Up Attack
8% Crash jumps while doing a headbutt.
Description
On-screen appearance
Crash and Aku Aku appear from a portal through the Warp Room.
Taunt
Crash flaps his arms, taunting his opponents as if saying: "What are you, chicken?". Based off his taunt from Crash Bash.
Victory pose
Crash does his signature Crash Dance.
Victory theme
A track that plays whenever Crash or Coco win a trophy upon placing first place in a race. It is taken from Crash Team Racing.

Alternate Costumes[]

Crash Palette List

Gallery[]

Congratulations Screen[]

Trivia[]

  • In the original games, Crash's Spin Attack can reflect all manner of projectiles. However, in Project Crusade, the spin does not reflect them.
  • Up until the 0.9.1 update, Crash could not be knocked out if his Final Smash was active. This included hitting a stage's blast zones and the Home Run Bat.
  • The Down Special is hard to cancel as you have to press Down and B again. You aim with down and fire with B so you will likely end up aimed down and shooting Wumpa Fruit. The Taunt button and Shield button however, may cancel the attack as well.
  • His artwork's design is based on Crash Bandicoot N. Sane Trilogy (Which was also inspired by artwork from Crash Twinsanity), but Crash's color scheme is a mix of Twinsanity and Skylanders: Imaginators.
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