Project: Crusade Wiki
Advertisement
Wright Phoenix Wright
Phoenix Wright Artwork
Universe Iaza18600418062100-1 Ace Attorney
Availability Starter
Final Smash The Final Verdict
Theme Persuit ~ Last Promotion Version
Source: Phoenix Wright: Ace Attorney - Dual Destinies
Voice actor Sam Nigel
Copy Ability Parasol ability symbol Parasol

For his bio, see Phoenix Wright

Phoenix Wright is a newcomer that appears in Super Smash Bros. Crusade. His inclusion can be attributed to his appearance in Ultimate Marvel vs. Capcom 3, and he is considered a joke character by some. He first appears in 0.9 TEST.

Attributes[]

Phoenix Wright is an unorthodox fighter that lacks any real range, power, and speed in most of his moves, and fights his opponents without actually fighting them. However, he is a thinker, and not a fighter. A Wright player is forced to think and use his moves strategically. Wright also has a unique "Evidence" system which can power up his Side Special, Take That, to one of the most powerful moves in the game. Wright "collects" evidence by landing special moves and grabs. There is no visual indicator to how much evidence someone has, but Wright will say a different line whenever he taunts depending on what evidence level you are at. However, Wright's taunt when at 1-4 evidence is one of the longest in the game. When he is KO'd, his evidence does not reset. His Down Special, Evidence Catch, can store energy projectiles for Wright to use later. This move sees less use though, because Objection blocks every projectile, and can even turn Petey's goop into Wright's property.

One area that Phoenix Wright excels in is edge guarding. His Jab and Forward Smash are great at stoping below the edge recoveries. Objection can be used to turn opponents around like Mario's Cape to stop them from recovering. While not often used, Wright's F-tilt can be used to push opponents away from the edge for more safe onstage edge guarding with its windbox. Wright's fair and nair are great for off stage edge guarding. However, while he has many tools that make him a decent edge guarder, his recovery overall is poor, with Hold It being punishable if it misses. Wright can use hold it again if it connects though, but with Hold It not helping his edge guard game very much, this won't see much use.

Phoenix Wright's Normal Moves[]

Combo

  • Wright rapidly searches his evidence files, throwing paper everywhere. After the first 2 hits, the paper no longer flinches. (3% first 2, 1% additional.)

Side Tilt

  • Wright sneezes. This move generates a windbox. Based on his sneezing launcher attack from UMvC3, and the first case of Trials and Tribulations, where a younger Wright has a cold. (8%)

Up Tilt

  • Wright throws the "Thinker" statue upward nonchalantly. (?%)

Down Tilt

  • Wright takes out measuring tape, and pulls it out a short distance, then puts it away. (8%)

Dash Attack

  • Wright trips forward (7%)

Side Smash

  • Wright throws 3 sheets of paper. The first two papers combo into the third, which has above average knockback. This is loosely based on his paper tossing move from UMvC3. (24% uncharged, 48% full charge)

Up Smash

  • Wright punches the air with joy. (9% uncharged, 15% full charge)

Down Smash

  • Wright pulls out his desk, and slams his arms on it. Getting hit by the desk traps opponents. This is mostly identical to his desk slam animation in court. (15% uncharged, 24% full charge)

Neutral Air

  • Wright looks at a sheet of paper. High knockback and high speed makes this good for edgeguarding, and is especially useful out of Hold It. (7%)

Forward Air

  • Wright shows his opponent a piece of paper. (10%)

Up Air

  • Wright brushes his hair. (7%)

Back Air

  • Wright quickly points behind him. (5%)

Down Air

  • Air Trip. This puts Wright into tumble state after he flips once. (8%)

Throw
Note: All of Wright's throws include him pulling out his Magatama, and a Psyche-Lock appears on the foe. When a direction is inputted, a Take That bubble appears, and launches the opponent in the direction pressed, with the exception of down throw, which lifts the grabbed opponent away from Wright, and sends them diagonally away from Wright. (8%)

Ledge Attack

  • Wright throws his hands in the air, as a celebration for his lucky escape. (9%)

Get Up Attack

  • Wright stands up quickly, coming to a realization. (8%)

Phoenix Wright's Special Moves[]

Type Name Description
Neutral Special Objection! Phoenix throws out his hand, making the infamous OBJECTION! bubble appear. This attack does not make people flinch, but turns them around, allowing easy gimp opportunities. (9%)
Side Special Take That! Phoenix points out his finger, causing a Take That! Bubble to appear. This will be his main source of K.O.s, and is one of the most powerful non-final smash attacks in the game when at maximum evidence. (In order of level from weakest to strongest: 5%, 6%, 8%, 10%, 10%, 13%, 16%, 20%, 21%)
Up Special Hold It! In the air, Phoenix will jump upward in any direction you chose. Enemies who are close to Wright get stunned by a Hold It bubble. If he hits an enemy, he can jump again. On the ground, he walks a short distance, then points, making a Hold It! Bubble, that stops enemies, and projectiles. (6%)
Down Special Evidence Catch Phoenix opens a briefcase. If an enemy projectile hits him, he will close the briefcase, and will take no damage. Using this move again will cause him to open the case, sending out a more powerful projectile based on how long it was in the case.
Final Smash The Final Verdict Phoenix pulls out his desk. All opponents on the ground in a certain range are then trapped. A cutscene occurs where Phoenix accuses whoever was hit of an unknown offence, while saying "The one who actually committed the crime, is YOU! No alibi, no justice, no dream, no hope! It's time to pay for your crimes!" After this, a massive "Take That!" bubble appears, and the screen quickly turns back to normal. All trapped opponents are knocked back. However, if he fails to trap anyone, he will still attempt to sue his opponents, but without the cutscene. Instead, the attack is an empowered "Take That!" bubble. (10%)

Misc. Animations[]

Entrance

  • Phoenix Wright is seen at his desk, where he taps a sheet of paper, slams the desk, than finger points. The desk vanishes afterward. While doing this, Wright says; "Your honor, the defense is ready to present!"

Taunt

  • Phoenix Wright's taunt has four animations and nine lines of dialogue, each of which varies according to the evidence level at that point. In the following sections, we will list his animations and lines at each level separately.
    • The first one plays from evidence levels 0-3, where he scratches his chin.
      • Level 0: "There's something suspicious."
      • Level 1-2: "Any leads?"
      • Level 3: "Could it be?" (also plays on up tilt attack)
    • The second one plays from levels 4-7, where he examines a paper.
      • Level 4-5: "I spy a contradiction."
      • Level 6: "I have evidence!" (also plays when the evidence level reaches 1)
      • Level 7: "More evidence." (also plays when the evidence level reaches 2)
    • The third one plays from evidence levels 8-9, where he raises an arm with a laugh.
      • Level 8: "Yes, yes, yes!"
      • Level 9: "I have you now!"
    • The final one is only at evidence level 10, where he will look up, put his hands on his hips, and nod.
      • Level 10: "I'll turn things around!" (also plays when the evidence level reaches 6)

Win

  • Phoenix Wright looks around, then puts his left hand behind his head, laughing nervously and scratching his head while saying either "You gotta learn to keep cool under pressure, that's the mark of a great lawyer.", or "Wow! Looks like I won the case, Maya."

Alternate Costumes[]

Phoenix Wright Palette List

Gallery[]


Congratulations Screen[]

Trivia[]

  • He was first playable in the APEX 2013 Demo 0.9 Preview, along with Snivy, Ashley, Ganondorf, Pichu, R.O.B., Ice Climbers and Petey Piranha.
  • Ironically enough, Wright (a defense attorney) has a defense-oriented playstyle.
  • The sprites used in Wright's Final Smash are ripped directly from the Ace Attorney games, right down to the background.
  • Wright is the only character to have three taunts.
  • However, if individual voice clips are counted, Wright has 9 taunts.
  • Due to an error, Wright's Final Smash is usable in 0.9 TEST despite Final Smashes being disabled due to errors with porting and most new characters not having Final Smashes. It can be performed by using taunt, then attacking, and Wright will cancel his taunt with his Final Smash. This is possibly due to the files being left over for a personal version of Wright given to one of the developers who requested a version with the Final Smash enabled.
Advertisement