|Final Smash||Mario Finale|
|Appearances||Super Smash Bros; Melee, Brawl & Crusade|
In Super Mario 64, when Mario finds a Metal Cap, he becomes Metal Mario, a living embodiment of metal. In this form, Mario is invincible and can destroy enemies just by running into them. Metal Mario is also very heavy, and as such, can withstand strong winds, underwater currents, and can walk on the bottom of bodies of water. In addition, he doesn't need to breathe, meaning he can stay underwater without worrying about air until the metal power runs out. However, Metal Mario is slower than the regular Mario and sinks in quicksand faster.
In Super Mario 64 DS the remake, Wario can transform into Metal Wario by grabbing a Power Flower. He is able to walk on Lava and Freezing Water, though after a while he begins to sink and if he goes below the surface he will lose a life; as Metal Mario never came in contact with these hazards, it is unknown if these characteristics are common to all characters in metal form. Metal Wario's other abilities and vulnerabilities are the same as Metal Mario's
Having the same role he had on SSB; Metal Mario shows up as an incredibly stubborn midlevel boss in which players must fight him in his crystal arena. He or Dark Link may appear the level before Master Hand. And unlike any other character, He is far less powerful, and is susceptible to much more damage than in Super Mario 64. Nevertheless, he is a much more durable character than the regular Mario. Heavier and more resistant to knockback in general than any other character in the game, he's very difficult to beat. In fact, only when Metal Mario's damage exceeds 180% can he be knocked down. Metal Mario lacks Mario's balance changes.